Archive

Online Resume - November 2013

Perez, Franco D.
Singapore Address:
BLK 421 Choa Chu Kang Ave 4
#06-224 Singapore 680421

Philippines Address:
49 Christine st. Parkway village, Brgy. Apolonio Samson, Quezon City, Philippines 1106

Tel.  (02) 362-8215
Mobile:  (65)97231546

Objective
To contribute my skills and talents in a next gen environment modeling and texturing position.

Work Experience
• Ubisoft Singapore – A major French video game publisher and developer.
July 4, 2011 to Present
1 Fusionopolis Walk, #09-01/02, Solaris South Tower, Singapore
Level Artist
- Responsible in modeling and texturing Next Generation 3D assets such as
environments, props, vehicles etc. and incorporating them into the NextGen Game Engine.
- Responsible for keeping produced 3D models and textures optimized to fit a given disk budget.

• Ladyluck Digital Media – A Game Art Outsourcing Studio
January 21, 2008 to March 31, 2011
Tower 1 & Exchange Plaza, Ayala Triangle, Makati City, Philippines
Digital Artist
- Responsible in creating Next Generation 3D assets such as
environments, weapons, props, vehicles etc.
- Has experience in incorporating assets into and handling NextGen Game Engines
- Produces diverse models and textures from concepts and
reference images.
- Performs duties that may be assigned in all projects specialized in environment and static meshes.(modeling, texturing, etc.)
- Part of a four-man core environment team dedicated to Naughty Dog outsourced projects.

Skills
Knowledgeable in 3D Environment using Autodesk Maya, 3D Studio Max, Softimage XSI
(Modeling, UV Mapping, Smoothing Groups, Game Material)
Knowledgeable in NextGen Game Engines such as AnvilNext, Unreal Editor 3, Source. (Importing and Exporting, Material assigning, Shader tweaking, Assigning Proxies for Optimization)
Specialized in modeling Next Generation Game Assets with Hi polygon version, Low polygon version, Level Of Detail (LOD) system, Collision mesh, Shadow Proxy, Reflection Proxy and Optimizing them to fit a given disk budget.
• Specialized in soft body and hard-surface modeling for indoor architecture, outdoor terrain, props, weapons, vehicles and vegetation.
Specialized in texturing using Adobe Photoshop and incorporating ZBrush Digital Sculpting and Polypainting. (Diffuse, Normal, Specularity and Transparency maps)
Ability to handle multiple tasks, set priorities & meet deadlines.
Adept at learning new methods and current pipelines with swiftness and ease.


Education
• College (Graduated on November 2007)
- Mapua Institute of Technology – Bachelor of Science in Information Technology
• High School (Graduated on March 2003)
- Siena College Quezon City
• Grade School (Graduated on March 1999)
- Jose Abad Santos Memorial School (JASMS)
- Siena College Quezon City

Special Training
Naughty Dog Uncharted 2 and 3 Next Gen Environment Modeling – Training for the creation of environments from blockmesh to modeling, detailing, uv mapping-- producing triple-A standard environments, prepared for vertex lighting and vertex painting/blending.
Naughty Dog Uncharted 2 and 3 Next Gen Texturing Workflow – Training for the creation of triple-A quality color, normal, specular maps using ZBrush and Photoshop and being able to seamlessly tile them together.
• Ubisoft AnvilNext Engine for Artists – Training for incorporating produced 3D assets into the game engine and optimizing through engine constraints.
• Ubisoft Best Practices in Game Art: Engine and Optimizations – Training for artists that focuses on the technical understanding of how optimization methods works behind game art. 
• Ubisoft Next Gen Development for Artists – Training for artists that outlines the current state of development, introduces Physically Correct Rendering, and benefits of the changes in general. 


Game Art Project Involvements:
Uncharted 3: Drake’s Deception. (PS3) – Naughtydog, Sony
- Next Gen environment modeling, complex detailing, UV mapping and texturing from blockmeshes using concept art and draw-overs.
- LOD conversion for background use.
- Created Next Gen props and vehicles models and textures.
Uncharted 2: Among Thieves. (PS3) – Naughtydog, Sony
- Next Gen environment modeling,  complex detailing and UV mapping from blockmeshes using concept art and draw-overs.
- LOD conversion for background use.
- Created Next Gen props models and textures.
Commander: Conquest of the Americas. (PC) – Nitro Games Ltd., Paradox Int.
- Next Gen environment modeling, texturing & create normal maps.
• East India Company (PC) – Nitro Games Ltd., Paradox Int.
- Next Gen modeling, texturing & create normal maps of ships.
• Tiger Woods PGA Tour 09 – EA Tiburon (PS3, PS2, XBOX 360, Wii, PSP)
- Created game resolution models for certain areas in golf course.
- Created textures for shirt patterns and logos for players.
Tiger Woods PGA Tour 10 - EA Tiburon (PS3, PS2, Xbox360, Wii, PSP)
- Created game resolution models for certain areas in golf course.
Tiger Woods PGA Tour 11 - EA Tiburon (PS3, PS2, Xbox360, Wii, PSP)
- Created game resolution models for certain areas in golf course.
- Created models and textures props and structures.
Pirates: Hunt for Blackbeard’s Booty (Wii)
- Created and textured hi polygon environment and props for cinematic trailer.
Monkey Mischief: Party Time (Wii)
- Created and textured hi polygon environment and props for cinematic trailer.
• Dreamworks Puss in Boots (PS3, XBOX 360, Wii) – THQ Inc.
- Created Next Gen prop models and tileable textures
• Gotham City Imposters (PS3, XBOBX 360, PC) – Warner Games
- Created Next Gen prop models and textures.
• Assassin's Creed Revelations (PS3, Xbox360, PC) – Ubisoft Entertainment
- Created Next Gen prop models, levels and textures for linear game sequences.
• Assassin's Creed III (PS3, Xbox360, PC) – Ubisoft Entertainment
- Created Next Gen models and textures for Naval Worlds and linear game sequences, integrating them into the engine fully optimized with proxies.
- Created additional details and optimized textures and models for the Hero and an enemy Vessel.
• Assassin's Creed IV: Black Flag (PS3, Xbox360, PC, Wii U) – Ubisoft Entertainment
- Created a Next Gen mission level in collaboration with designers, animators, sound integrators and other artists.