The following video shows a mission/level I worked on, in collaboration with level designers, animators, sound integrators, and other artists during the production of Assassin's Creed IV: Black Flag.
The Siege Of Charles-Towne
Along with another level artist, we were in charge of everything art related in the level. This involves translating blockmesh delivered by a level designer into art pieces with proper integration and composition. Props were provided by an objects specific art team, and the level was lit by a lighting artist as well.
(Reference available upon request.)