The following images show environment structures, props and vehicles that I was involved in as an outsource artist for NaughtyDog's Uncharted 3: Drake's Deception.
My contribution for some of the structures shown are model detailing (from provided meshes with pre-existing design), UV mapping and vertex blending. Textures and shaders for these structures were provided by NaughtyDog. Textures and models for some of the props and vehicles shown were made by me and my colleagues.
(Please click images to enlarge.)
Images were captured from the game Uncharted 3: Drake's Deception in a Playstation 3 gaming console using a digital camera (thus the low quality...especially the chase scenes!).