Archive

Jun 1, 2012

Assassin's Creed: Revelations™ Environment and Props Work

The following shows a level I was involved in during the production of Assassin's Creed Revelations™.

My contribution for this level, along with other artists, was to help in modeling and UVing props and architectural meshes from blockmeshes made by level designers.


Vlad The Imapler's Prison


(Reference available upon request.)