UV mapping is also being done along with the modeling as a good practice, to avoid consuming more time in mapping them later as the model becomes more complex. This method also lets you see how the model will basically look with the textures applied since it is already shown with correct proportions.
More detail and meshes can be expected in the upcoming posts.
Maya Hardware Playblast Turntable:
Vertex Blend Shader courtesy of Jeiel Aranal (firstname.lastname@example.org)